package main import ( "github.com/veandco/go-sdl2/sdl" ) func splash(renderer *sdl.Renderer) { defer ResetHandlers() renderer.SetDrawColor(158, 158, 255, 255) renderer.Clear() i, _ := sdl.LoadBMP("./assets/ggjScreen.bmp") defer i.Free() image, _ := renderer.CreateTextureFromSurface(i) defer image.Destroy() _, _, width, height, _ := image.Query() rect := &sdl.Rect{0, 0, width, height} renderer.Copy(image, nil, rect) renderer.Present() sdl.Delay(2500) }