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package main
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import (
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"github.com/veandco/go-sdl2/sdl"
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)
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func Interlude_(renderer *sdl.Renderer) {
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defer ResetHandlers()
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renderer.SetDrawColor(158, 158, 255, 255)
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renderer.Clear()
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//i, _ := sdl.LoadBMP("./assets/main_bg.bmp")
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i, _ := HugeFont.RenderUTF8Blended("", sdl.Color{20, 20, 0, 255})
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defer i.Free()
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image, _ := renderer.CreateTextureFromSurface(i)
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defer image.Destroy()
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_, _, width, height, _ := image.Query()
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rect := &sdl.Rect{1920 / 2 - width / 2, 1080 / 2 - height / 2, width, height}
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renderer.SetDrawColor(158, 158, 255, 255)
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renderer.Clear()
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renderer.Copy(image, nil, rect)
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renderer.Present()
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waitForInteraction()
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renderer.SetDrawColor(158, 158, 255, 255)
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renderer.Clear()
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renderer.Copy(image, nil, rect)
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renderer.Present()
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}
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