fixed game not adjusting to new screensize after loading game

small-fixes-for-0.3.3
Max Lange 8 years ago
parent 81ac6a28f2
commit 7b50c0159b

@ -75,6 +75,10 @@ def handle():
if key == "c":
specials.fire = True
if settings.debugmode:
if key == "r":
settings.world.adjust_to_screen()
if key == "q":
settings.init()
if key == "p":
settings.psycomode = settings.toggle(settings.psycomode, True, False)
if key == "q":

@ -198,6 +198,7 @@ def main():
settings.load(savegame)
sounds.music.play("next", 0)
settings.upd("get_saves")
settings.upd("adjust_screen")
run = False
else:
pygame.mouse.set_visible(True)
@ -247,6 +248,7 @@ def pause():
settings.load(savegame)
sounds.music.play("unpause")
settings.upd("get_saves")
settings.upd("adjust_screen")
run = False
else:
pygame.mouse.set_visible(True)
@ -261,7 +263,7 @@ def pause():
def choose_world():
"""pausing menu"""
"""Selecting warp to move to."""
sounds.music.play("pause")
pygame.mouse.set_visible(True)

@ -201,6 +201,7 @@ class warp_station():
self.update()
def update(self):
"""Adjusts to screen size"""
self.img = pygame.image.load("./assets/sprites/station1.tif")
self.img = pygame.transform.smoothscale(self.img,
(int(settings.screenx_current * 0.1),

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